Executive Summary
The electronics games market, comprising systems and the games themselves,
is about to break the £1bn barrier, from sales of just £20m only 5
years ago in 1989. The market was valued at £950m in 1993, an increase of
27% on the 1992 figure. However, the 1993 increase was modest compared to
previous years, with sales increasing by a phenomenal 533% between 1990 and
1993. The electronic games sector has been the most dynamic sector of the toy
and games industry in the last few years, but its growth has affected the sales
of many traditional toys and games.
Market growth has been driven by the two market leaders Sega and Nintendo, and
these two companies dominate the sector not only in the UK, but also in the
major markets of Europe, US and Japan. These two companies, based in Japan,
sell virtually all of the static games consoles in the UK with brands such as
Sega MegaDrive, Sega MegaCD, and Super Nintendo Entertainment System (SNES).
The major hand-held consoles are GameBoy (Nintendo) and GameGear (Sega). Other
hardware suppliers include Commodore, Atari and Philips. The games are
published by various suppliers including Nintendo and Sega, but encompassing a
range of other publishing and software houses which have sprung up in recent
years.
Electronic games have proved most popular with boys between the ages of 10 and
15 years-old, although younger children and some adults are also users. With an
estimated 20% of UK households owning a games machine, penetration is low
compared to the US and Japan, and further growth in ownership is expected over
the next few years. Specialist toy outlets have largely ignored electronic
games and the major retailers are the electrical chains, High Street multiples
like Woolworths and Argos, and mail order channels. Only Toys `R' Us represents
toy retailers as a major distribution channel.
The spectacular market growth of the early 1990s is unlikely to be repeated in
the next few years, although suppliers are hoping that developments in hardware
technology will boost sales. More powerful systems, such as 64-bit machines,
and new systems using CD technology are coming onto the market and other
companies from the electronics and international media sectors are entering the
market. The effect is likely to be a loosening of the hold that Sega and
Nintendo currently have on the market. Overall sales in the market are forecast
to reach £1.6bn by 1996.
Fears about excessive violence in some games have prompted the games industry
to produce its own classification scheme, Monitor Man, for games. Various
studies are being undertaken to examine the health risks of games. The UK
industry is also being investigated by the Monopolies and Mergers Commission
(MMC) following complaints that prices are too high, restrictive practices may
be in operation and that Sega and Nintendo are too powerful in the marketplace.
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